Portent Alliance: A “Brief” History (Part 2)

Welcome back to the history of Portent Alliance. I’ll be picking up the story after the merger of our two guilds, Portent of Luclin and Portent of Norrath, into the Portent Alliance.

With a unified guild, our recruitment process became much easier and the guild itself became much easier to explain to people. We grew steadily, accepting both new players of all levels and seasoned veterans. After some problem members were encountered, it became obvious that I would rather surround myself with good people who needed a lot of work to become good at the game than asses who were already skilled. This is what led to us adopting the ideal that you can teach a good person to be a great player, but you can’t teach a great player to be a good person. We still hold true to that ideal today.

By this time, many of our most loyal members were part of the guild. Tollus, the first person I ever met in game. Larh, the best Bard and one of the best players in general I’ve ever seen in any MMO. Keldrin, one of the most loyal members we’ve ever had. Khlarity, one of the few people who never failed to speak their mind to me. Vandir, Entropus, Reavyn, Shiari, Kuriosity, Atnas, Shkhal, Bogartha, and many others gathered under the Portent Alliance banner, and we counted each other as family. Many of these people would follow us to EQ2, and some would even follow us once more to WoW. Most of those still play with us in WoW, and those who have for various reasons quit the game are still in touch through our guild message board even after all these years.

With growth came the ability to raid. We were never large enough to do the harder raids entirely in guild, but most guilds on our server weren’t that large (Fire and Fury and Resolution were the only two who were). Top end raids in EQ consisted of up to 72 individuals. We would usually field between 25 and 35 members for the raid, and fill the other positions with friends or people who simply knew to come looking for us at our advertised raid times. We helped many people from smaller guilds complete their epic weapon quests (a long, complicated chain of quests for each class in EQ) and successfully lead raids against the Planes of Power and the avatars of the gods.

We would also host regular language fairs for the general population of the server. EQ had dozens of languages you could learn, and you could only learn them through repeated exposure to them. Generally this meant having someone spam words to you in group chat until you’d mastered the language they were using. We had many Language Masters in guild (individuals who were fluent in all languages) and would offer our services as language tutors to anyone willing to sit and watch gibberish fly over their screen and slowly become readable. People usually charged money for this on a per language basis, but our fairs often created Language Masters in batches of 20 to 40 per event and were completely free. We didn’t even accept tips. It was seen as a remarkable service to the players of the server (especially since in EQ, on the RP server, there was no Common language).

Between our language services and hosted raids, our reputation grew on the server. It became commonly spoken that if you wanted a good person for your group or raid, the Portent Alliance tag was a sterling symbol of quality. In the rare cases where a guild member did cause offense to others, serious investigation was conducted and if found guilty of the alleged offence, the guild member was removed. Our members knew that they were ambassadors of the guild’s reputation, and that they would be taken to task for damaging it.

All was not perfection, however. Far from it. As with any family, there will be conflicts. We had our share of people who simply could not get along with others. We had false accusations made against fellow guild members with no proof and outright refusal to get proof. In one instance, someone showed up an hour late to a raid, attempted to join it in spite of being told the raid was too far into the zone, died to the many, many mobs who had long since repopped between the raid and the dungeon entrance (it was The Hole for any EQ vets who are curious) and then became irate that we wouldn’t cancel the raid to get his body back for him *right that second*. Our offer to help after the raid was completed was not good enough, even though his foolishly rushing into a zone full of mobs was the cause of his misfortune. This lead to he and several of his friends leaving the guild while declaring me a bastard of pure evil. It also, however, resulted in Keldrin’s act of supreme loyalty. Seeing his friends acting like asses, he opted to stay in the guild. They grew angry at him for not siding with them and ultimately severed their friendship with him. He has been a dear and loyal friend of mine ever since.

In another example, we had a Cleric who was the biggest flirt I’d ever seen in all my time online. Cyber slut, really, is a better term for it. It would be easier for me to name the people in guild she didn’t try to cyber than to name those she did. With each rejection of her advances toward myself, her treatment of me and anyone loyal to me grew more and more hateful, not to mention the spite she showed to any other female guild member from the start. She ultimately had half of my officers in her sway (the half that were young, single males) and proceeded to inflict torments upon me, including ordering my own guild members to not invite me to groups when I was volunteering to help them get their bodies back from a failed dungeon crawl. All the while, the officers under her sway told me I was over reacting to be upset by this treatment. They said that she had health problems in real life, and that I should just let her behavior go because of this. Ultimately the problem was dealt with, but it was a very trying time for me as a guild leader and the first attempt anyone had made to usurp my authority. It would not, however, be the last.

EverQuest 2 was looming on the horizon, and a fresh game with more forgiving game mechanics and better graphics made for a strong lure. It had been our intention all along to manage guilds in both EQ and EQ2, and on November 8th, 2004, that challenge began. It would prove to be the darkest time in the guild’s history.

(Next up, EQ2 stresses the guild’s structure, old friends become enemies, and two failed coups.)


~ by Udiyvli on 05/10/2010.

2 Responses to “Portent Alliance: A “Brief” History (Part 2)”

  1. You should make a movie out of the story of your guild. It would be epic.

    *munch popcorns*

  2. i know this probably isnt the most appropriate place to ask, but does anyone know where I can go to for advice on getting an Alliance RP guild off the ground?
    Thankyou very much for all responses 🙂

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